![]() ![]() ![]() Put the translated files right next to the source files. If you want additional ones, contact us and ask. See the /assets/data/knownLocales.json file for a list of country codes that the game lets players pick. To translate the files, make a copy but put your locale code as the suffix, with underscores, like this: For mods (such as campaigns, for example Age of Ulstryx is a mod) the text is in the mod folder, so, mods/builtIn/villain_ulstryx/assets/text/. There are many many files in here, 1 file for each "effect" (event or combat ability) and some very large files for interface, history lines, aspects, and other things. The properties files are found in the /assets/text/ folder. Properties files are very simple, it's one "string" (piece of text) to a line. Nearly all the text in the game is stored in. You need to set your text editor to UTF-8 when editing properties files if you're using characters outside of the lower 128 (ASCII). Let us know what would make your life easier as a translator!Īll files are encoded in UTF-8. It's possible we'll be able to provide additional official languages in the future, but it might be a while, so we are working on tools to support community translation into other languages. Wildermyth is developed in US English and has official translations for Simplified Chinese, Brazilian Portuguese, Spanish (Latin America), German and French. ![]()
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