![]() ![]() When you have selected the Decal object, you need to click on the Browse button and select the image you want to use for your big avatar. This will open up a window where you can select the type of object you want to insert. Once you are in the new place, you need to click on the Objects menu and then select Insert Object. ![]() This will open up a new place where you can design your own game or place. In the Roblox Studio, you need to click on the File menu and then select New Place. ![]() ![]() Once you have created an account, you will be able to log in and access the Roblox Studio. First, you need to go to the Roblox website and create an account. Humanoid.Value = Humanoid.Value + ScaleĮdit: If you want to scale the head a bit bigger, you can take it out of the for loop, calculate it separately, and just apply a multiplier to Scale before adding it to the Head scale value.This is a guide on how to make a big avatar on Roblox. local Properties = įor _, property in pairs(Properties) do -fixed Other than this, I would use a for loop with all the properties from the humanoid in a table of strings. If you find this confusing with changing properties, remember that you should just reference the object that possesses the property, not the property itself, so that you get a reference and not a value passed to the variable. Humanoid.-].Value = Humanoid.-].Value + Scale Learn to use variables to shorten your code! All your declarations that start with .Humanoid could be shortened to just a single word, such as Humanoid, with a variable assignment.Į.g: local Humanoid = .Humanoid I know another script could possibly handle the scaling but this seems a bit hacky and there must be another option. >= 6Īlright so what I want is to know if there’s a more effective version of this script that changes all of the values of the scales instead of putting a seperate line in for each change, and I want to be able to scale the head a bit bigger or else the head will look unusually small if scaled to the same as the other values. MouseButton1Down:Connect(function(clicked) Sorry for the vague title but a more accurate one would be stupidly long local Scale = 0.1 ![]()
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